-
Ace
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
1506
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
-
Ace
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
1190
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
1482
Aerial
Surfing manoeuvre in which surfer and board take off from the top part of a wave, then drop back into it.
-
Aerial
Aerial
Surfing manoeuvre in which surfer and board take off from the top part of a wave, then drop back into it.
1506
Ace
If the service is done to the opponent’s disadvantage – so that he cannot reach and return it anymore.
1374
Air Turn
The ball is thrown in such a way, so that its flight direction changes just a tiny bit.
-
Air Turn
Air Turn
The ball is thrown in such a way, so that its flight direction changes just a tiny bit.
1482
Aerial
Surfing manoeuvre in which surfer and board take off from the top part of a wave, then drop back into it.
1229
Alpine touring
Alpine climbing with strapped skis and a subsequent ski run.
-
Alpine touring
Alpine touring
Alpine climbing with strapped skis and a subsequent ski run.
1374
Air Turn
The ball is thrown in such a way, so that its flight direction changes just a tiny bit.
1357
Apron
The zone surrounding the Green.
-
Apron
Apron
The zone surrounding the Green.
1229
Alpine touring
Alpine climbing with strapped skis and a subsequent ski run.
1322
Arabesque
A leg position in which the free leg is extended behind or in front of the body in a straight line, the body is held in an upright position.
-
Arabesque
Arabesque
A leg position in which the free leg is extended behind or in front of the body in a straight line, the body is held in an upright position.
1357
Apron
The zone surrounding the Green.
1333
Aspirated engine
Internal-combustion engines which only suck in the air by downward movements of the piston.
-
Aspirated engine
Aspirated engine
Internal-combustion engines which only suck in the air by downward movements of the piston.
1322
Arabesque
A leg position in which the free leg is extended behind or in front of the body in a straight line, the body is held in an upright position.
1260
Assist (Basketball)
A pass to a team member in such a way so that he or she is now able to score a basket and win a point.
-
Assist (Basketball)
Assist (Basketball)
A pass to a team member in such a way so that he or she is now able to score a basket and win a point.
1333
Aspirated engine
Internal-combustion engines which only suck in the air by downward movements of the piston.
1386
Assist (Ice Hockey)
Up to two players, who previously touched or deflected the puck towards the scoring player.
-
Assist (Ice Hockey)
Assist (Ice Hockey)
Up to two players, who previously touched or deflected the puck towards the scoring player.
1260
Assist (Basketball)
A pass to a team member in such a way so that he or she is now able to score a basket and win a point.
1191
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
-
Backhand
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
1386
Assist (Ice Hockey)
Up to two players, who previously touched or deflected the puck towards the scoring player.
1507
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
-
Backhand
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
1191
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
1434
Baize
The fabric that covers the bed and banks of a pool table.
-
Baize
Baize
The fabric that covers the bed and banks of a pool table.
1507
Backhand
A shot beginning on the left side of the body, continuing across the body as contact is made with the ball, ending on the right side of the body.
1435
Ball in Hand
The ball can be placed anywhere on or within the defining lines of the D.
-
Ball in Hand
Ball in Hand
The ball can be placed anywhere on or within the defining lines of the D.
1434
Baize
The fabric that covers the bed and banks of a pool table.
1436
Ball in Play
The balls that have not yet been permanently potted, the balls that are still used.
-
Ball in Play
Ball in Play
The balls that have not yet been permanently potted, the balls that are still used.
1435
Ball in Hand
The ball can be placed anywhere on or within the defining lines of the D.
1437
Ball On
A ball that may legally be hit first by the cue ball.
-
Ball On
Ball On
A ball that may legally be hit first by the cue ball.
1436
Ball in Play
The balls that have not yet been permanently potted, the balls that are still used.
1438
Banks
The border of the bed of the pool table.
-
Banks
Banks
The border of the bed of the pool table.
1437
Ball On
A ball that may legally be hit first by the cue ball.
1282
Bare-Knuckle Boxing
Fighting with bare fists or the hands are merely wrapped with bandages.
-
Bare-Knuckle Boxing
Bare-Knuckle Boxing
Fighting with bare fists or the hands are merely wrapped with bandages.
1438
Banks
The border of the bed of the pool table.
1483
Barrel
Space between the face of a breaking wave and its lip.
-
Barrel
Barrel
Space between the face of a breaking wave and its lip.
1282
Bare-Knuckle Boxing
Fighting with bare fists or the hands are merely wrapped with bandages.
1249
Base
A corner of the Infield in Baseball.
-
Base
Base
A corner of the Infield in Baseball.
1483
Barrel
Space between the face of a breaking wave and its lip.
1439
Baulk
The area between the '''baulk line''' and the ''baulk cushion''.
-
Baulk
Baulk
The area between the '''baulk line''' and the ''baulk cushion''.
1249
Base
A corner of the Infield in Baseball.
1440
Baulk Cushion
The cushion opposite the top cushion, bottom cushion.
-
Baulk Cushion
Baulk Cushion
The cushion opposite the top cushion, bottom cushion.
1439
Baulk
The area between the '''baulk line''' and the ''baulk cushion''.
1441
Baulk Line
T straight line drawn at 29 inches (73,44cm) from the bottom cushion.
-
Baulk Line
Baulk Line
T straight line drawn at 29 inches (73,44cm) from the bottom cushion.
1440
Baulk Cushion
The cushion opposite the top cushion, bottom cushion.
1387
Block (Ice Hockey)
Two defenders and three center players form a block.
-
Block (Ice Hockey)
Block (Ice Hockey)
Two defenders and three center players form a block.
1441
Baulk Line
T straight line drawn at 29 inches (73,44cm) from the bottom cushion.
1522
Block (Volleyball)
During a block, one to three players, jump up in front of the net and try to block the opponents’ ball.
-
Block (Volleyball)
Block (Volleyball)
During a block, one to three players, jump up in front of the net and try to block the opponents’ ball.
1387
Block (Ice Hockey)
Two defenders and three center players form a block.
1388
Bodycheck
Striking an opponent with one’s shoulder or hip.
-
Bodycheck
Bodycheck
Striking an opponent with one’s shoulder or hip.
1522
Block (Volleyball)
During a block, one to three players, jump up in front of the net and try to block the opponents’ ball.
6179
Bookmaker
Bookmakers are providers of bets who usually calculate and offer odds on all kinds of important sport events. Those odds usually are fixed and do not change in the course of a game as it is the case in betting exchanges.
-
Bookmaker
Bookmaker
Bookmakers are providers of bets who usually calculate and offer odds on all kinds of important sport events. Those odds usually are fixed and do not change in the course of a game as it is the case in betting exchanges.
1388
Bodycheck
Striking an opponent with one’s shoulder or hip.
1442
Break (Snooker)
A player's total number of points earned by a series of consecutive pots within a single frame.
-
Break (Snooker)
Break (Snooker)
A player's total number of points earned by a series of consecutive pots within a single frame.
6179
Bookmaker
Bookmakers are providers of bets who usually calculate and offer odds on all kinds of important sport events. Those odds usually are fixed and do not change in the course of a game as it is the case in betting exchanges.
1484
Break (Surfing)
The point where the wave broke; usually in a depth of 1,3 times the height of the wave fronts.
-
Break (Surfing)
Break (Surfing)
The point where the wave broke; usually in a depth of 1,3 times the height of the wave fronts.
1442
Break (Snooker)
A player's total number of points earned by a series of consecutive pots within a single frame.
1444
Bridge
The player's hand or a mechanical device such as a cue rest used to support the shaft end of the cue stick while striking.
-
Bridge
Bridge
The player's hand or a mechanical device such as a cue rest used to support the shaft end of the cue stick while striking.
1484
Break (Surfing)
The point where the wave broke; usually in a depth of 1,3 times the height of the wave fronts.
1445
Bridge Hand
The player's hand supporting the shaft end of the cue while striking.
-
Bridge Hand
Bridge Hand
The player's hand supporting the shaft end of the cue while striking.
1444
Bridge
The player's hand or a mechanical device such as a cue rest used to support the shaft end of the cue stick while striking.
1300
Bull
Surrounding the bullseye; around the bull the remaining fields are arranged.
-
Bull
Bull
Surrounding the bullseye; around the bull the remaining fields are arranged.
1445
Bridge Hand
The player's hand supporting the shaft end of the cue while striking.
1301
Bullseye
Is in the middle of the dart board.
-
Bullseye
Bullseye
Is in the middle of the dart board.
1300
Bull
Surrounding the bullseye; around the bull the remaining fields are arranged.
1389
Bully
Is the method used to begin the ice hockey game after an interception or at the beginning of the period.
-
Bully
Bully
Is the method used to begin the ice hockey game after an interception or at the beginning of the period.
1301
Bullseye
Is in the middle of the dart board.
1390
Bully point
The puck is thrown onto this point at the beginning of the game or after an interception.
-
Bully point
Bully point
The puck is thrown onto this point at the beginning of the game or after an interception.
1389
Bully
Is the method used to begin the ice hockey game after an interception or at the beginning of the period.
1358
Bunker
A sand-filled whole which complicates the game and makes it more challenging for medium and bad golf players.
-
Bunker
Bunker
A sand-filled whole which complicates the game and makes it more challenging for medium and bad golf players.
1390
Bully point
The puck is thrown onto this point at the beginning of the game or after an interception.
1323
Butterfly Jump
Is often used as an introduction of a spin.
-
Butterfly Jump
Butterfly Jump
Is often used as an introduction of a spin.
1358
Bunker
A sand-filled whole which complicates the game and makes it more challenging for medium and bad golf players.
1530
Butterfly stroke
Both arms have to move forwards or backwards simultaneously (either above or under water). Feet and legs also have to perform the strokes concurrently.
-
Butterfly stroke
Butterfly stroke
Both arms have to move forwards or backwards simultaneously (either above or under water). Feet and legs also have to perform the strokes concurrently.
1323
Butterfly Jump
Is often used as an introduction of a spin.
1359
Caddy
The Caddy (also the term for the golf cart) is not only responsible for carrying the players golf bag, but he also helps him in matters concerning decisions about clubs, gives precious tips and writes down the score.
-
Caddy
Caddy
The Caddy (also the term for the golf cart) is not only responsible for carrying the players golf bag, but he also helps him in matters concerning decisions about clubs, gives precious tips and writes down the score.
1530
Butterfly stroke
Both arms have to move forwards or backwards simultaneously (either above or under water). Feet and legs also have to perform the strokes concurrently.
1302
Caller
Records the scored points, adds them up and shouts them out.
-
Caller
Caller
Records the scored points, adds them up and shouts them out.
1359
Caddy
The Caddy (also the term for the golf cart) is not only responsible for carrying the players golf bag, but he also helps him in matters concerning decisions about clubs, gives precious tips and writes down the score.
1447
Cannon
Billiard-variation; played on a table without pockets.
-
Cannon
Cannon
Billiard-variation; played on a table without pockets.
1302
Caller
Records the scored points, adds them up and shouts them out.
1409
Capture the flag
A general term; two teams play against each other, try to steal the other team’s flag and shoot at each other with paintballs.
-
Capture the flag
Capture the flag
A general term; two teams play against each other, try to steal the other team’s flag and shoot at each other with paintballs.
1447
Cannon
Billiard-variation; played on a table without pockets.
1485
Carving
Doing turns by pushing the rail into the face of the wave as far as possible.
-
Carving
Carving
Doing turns by pushing the rail into the face of the wave as far as possible.
1409
Capture the flag
A general term; two teams play against each other, try to steal the other team’s flag and shoot at each other with paintballs.
1230
Carving skis
With carving skis the sliding movement concentrates on the edge of the skis.
-
Carving skis
Carving skis
With carving skis the sliding movement concentrates on the edge of the skis.
1485
Carving
Doing turns by pushing the rail into the face of the wave as far as possible.
1348
Centre half/centre back
The centre half’s job is to hinder the opposing center forward from getting possession of the ball.
-
Centre half/centre back
Centre half/centre back
The centre half’s job is to hinder the opposing center forward from getting possession of the ball.
1230
Carving skis
With carving skis the sliding movement concentrates on the edge of the skis.
1303
Chalker
Notes down the points and subtracts them from the previous ones.
-
Chalker
Chalker
Notes down the points and subtracts them from the previous ones.
1348
Centre half/centre back
The centre half’s job is to hinder the opposing center forward from getting possession of the ball.
1334
Chassis
It is the car body of the Formula 1 car. Nowadays it consists of carbon fibre and it is able to absorb the energy resulting from a collision. On this chassis all other components of the car are fixed.
-
Chassis
Chassis
It is the car body of the Formula 1 car. Nowadays it consists of carbon fibre and it is able to absorb the energy resulting from a collision. On this chassis all other components of the car are fixed.
1303
Chalker
Notes down the points and subtracts them from the previous ones.
1192
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
-
Chip and Charge
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
1334
Chassis
It is the car body of the Formula 1 car. Nowadays it consists of carbon fibre and it is able to absorb the energy resulting from a collision. On this chassis all other components of the car are fixed.
1508
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
-
Chip and Charge
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
1192
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
1324
Choctow Turn
Involves changes of foot, edge, and lobe.
-
Choctow Turn
Choctow Turn
Involves changes of foot, edge, and lobe.
1508
Chip and Charge
It basically means that the receiving player answers the serve with a sliced forehand or backhand following it straight to the net.
1477
Clap skate
The blade is attached to the boot by a hinge at the front and so remains longer on the ice. It is only pulled back when the foot is completely off the ice.
-
Clap skate
Clap skate
The blade is attached to the boot by a hinge at the front and so remains longer on the ice. It is only pulled back when the foot is completely off the ice.
1324
Choctow Turn
Involves changes of foot, edge, and lobe.
1523
Coaching
Instructions of the trainer during the game; not allowed in Beach Volleyball.
-
Coaching
Coaching
Instructions of the trainer during the game; not allowed in Beach Volleyball.
1477
Clap skate
The blade is attached to the boot by a hinge at the front and so remains longer on the ice. It is only pulled back when the foot is completely off the ice.
1418
Code de Pointage
Contains a detailed description of the international systems of evaluation in gymnastics.
-
Code de Pointage
Code de Pointage
Contains a detailed description of the international systems of evaluation in gymnastics.
1523
Coaching
Instructions of the trainer during the game; not allowed in Beach Volleyball.
1430
Construction point
On the one hand this point shows the width ski-jumpers can jump safely. On the other hand it is the basis for evaluating the jump.
-
Construction point
Construction point
On the one hand this point shows the width ski-jumpers can jump safely. On the other hand it is the basis for evaluating the jump.
1418
Code de Pointage
Contains a detailed description of the international systems of evaluation in gymnastics.
1422
Conversion
After a successful try the attacking team is entitled to kick the rugbyball from any thought line between the touchline and the point in which the attempt succeeded.
-
Conversion
Conversion
After a successful try the attacking team is entitled to kick the rugbyball from any thought line between the touchline and the point in which the attempt succeeded.
1430
Construction point
On the one hand this point shows the width ski-jumpers can jump safely. On the other hand it is the basis for evaluating the jump.
1375
Core Throw
The player throws the ball standing, with at least one foot on the ground.
-
Core Throw
Core Throw
The player throws the ball standing, with at least one foot on the ground.
1422
Conversion
After a successful try the attacking team is entitled to kick the rugbyball from any thought line between the touchline and the point in which the attempt succeeded.
1534
Count out
A wrestler may be outside the ring for no longer as 10 seconds. When exceeding the time, the battle is terminated, whereas the touching of the ring is enough to stop the count out.
-
Count out
Count out
A wrestler may be outside the ring for no longer as 10 seconds. When exceeding the time, the battle is terminated, whereas the touching of the ring is enough to stop the count out.
1375
Core Throw
The player throws the ball standing, with at least one foot on the ground.
1325
Counter Turn
Is a kind of one-foot turn, where the entry and exit are opposite curves.
-
Counter Turn
Counter Turn
Is a kind of one-foot turn, where the entry and exit are opposite curves.
1534
Count out
A wrestler may be outside the ring for no longer as 10 seconds. When exceeding the time, the battle is terminated, whereas the touching of the ring is enough to stop the count out.
1531
Crawl
Crawl is the fastest type of movement in the water. Due to the synchronistic, alternating strokes of arms and legs and optimal force is achieved. The face is under water most of the time and is only taken out sideways for breathing.
-
Crawl
Crawl
Crawl is the fastest type of movement in the water. Due to the synchronistic, alternating strokes of arms and legs and optimal force is achieved. The face is under water most of the time and is only taken out sideways for breathing.
1325
Counter Turn
Is a kind of one-foot turn, where the entry and exit are opposite curves.
1193
Cross
The ball lands in the corner diagonal to the pitch.
-
Cross
Cross
The ball lands in the corner diagonal to the pitch.
1531
Crawl
Crawl is the fastest type of movement in the water. Due to the synchronistic, alternating strokes of arms and legs and optimal force is achieved. The face is under water most of the time and is only taken out sideways for breathing.
1509
Cross
The ball lands in the corner diagonal to the pitch.
-
Cross
Cross
The ball lands in the corner diagonal to the pitch.
1193
Cross
The ball lands in the corner diagonal to the pitch.
1478
Cross-tracking
Cutting in front of a competitor who is attempting to pass.
-
Cross-tracking
Cross-tracking
Cutting in front of a competitor who is attempting to pass.
1509
Cross
The ball lands in the corner diagonal to the pitch.
1261
Crossover
A movement while dribbling, whereby to start the move a player takes a cross-step and at the same time changes the hand used for the dribble.
-
Crossover
Crossover
A movement while dribbling, whereby to start the move a player takes a cross-step and at the same time changes the hand used for the dribble.
1478
Cross-tracking
Cutting in front of a competitor who is attempting to pass.
1448
Crucible Curse
No first time ever World Champion has ever successfully defended his title the following year since the World Championship has been held at the Crucible.
-
Crucible Curse
Crucible Curse
No first time ever World Champion has ever successfully defended his title the following year since the World Championship has been held at the Crucible.
1261
Crossover
A movement while dribbling, whereby to start the move a player takes a cross-step and at the same time changes the hand used for the dribble.
1449
Crucible Theatre
In Sheffield, England; venue of the Snooker World Championship since 1977.
-
Crucible Theatre
Crucible Theatre
In Sheffield, England; venue of the Snooker World Championship since 1977.
1448
Crucible Curse
No first time ever World Champion has ever successfully defended his title the following year since the World Championship has been held at the Crucible.
1451
Cue Ball
The white ball - it is the only ball that may be touched with the cue.
-
Cue Ball
Cue Ball
The white ball - it is the only ball that may be touched with the cue.
1449
Crucible Theatre
In Sheffield, England; venue of the Snooker World Championship since 1977.
1486
Curl
The concave face of a wave just before breaking.
-
Curl
Curl
The concave face of a wave just before breaking.
1451
Cue Ball
The white ball - it is the only ball that may be touched with the cue.
1452
D
A semicircular line of 11,5'' (29.2 cm) radius behind the baulk line.
-
D
D
A semicircular line of 11,5'' (29.2 cm) radius behind the baulk line.
1486
Curl
The concave face of a wave just before breaking.
1487
Deck
Top part of a surfboard on which the surfer stands.
-
Deck
Deck
Top part of a surfboard on which the surfer stands.
1452
D
A semicircular line of 11,5'' (29.2 cm) radius behind the baulk line.
1235
Defense
Defenders of the elbowroom.
-
Defense
Defense
Defenders of the elbowroom.
1487
Deck
Top part of a surfboard on which the surfer stands.
1524
Dig
The volleyball is played with stretched out and parallel hold arms.
-
Dig
Dig
The volleyball is played with stretched out and parallel hold arms.
1235
Defense
Defenders of the elbowroom.
1360
Dimples
Dimples are deepenings on golf balls.
-
Dimples
Dimples
Dimples are deepenings on golf balls.
1524
Dig
The volleyball is played with stretched out and parallel hold arms.
1279
Diopter
Is the rear part of the sight; on rifles used for shooting sport.
-
Diopter
Diopter
Is the rear part of the sight; on rifles used for shooting sport.
1360
Dimples
Dimples are deepenings on golf balls.
1525
Dip
The player does not try to make a hit but touches the ball only lightly with his fingertips.
-
Dip
Dip
The player does not try to make a hit but touches the ball only lightly with his fingertips.
1279
Diopter
Is the rear part of the sight; on rifles used for shooting sport.
1532
Dolphin crawl
See “butterfly stroke”
-
Dolphin crawl
Dolphin crawl
See “butterfly stroke”
1525
Dip
The player does not try to make a hit but touches the ball only lightly with his fingertips.
1304
Double In
One has to start with a Double field so that the points are valid.
-
Double In
Double In
One has to start with a Double field so that the points are valid.
1532
Dolphin crawl
See “butterfly stroke”
1305
Double Out
To finish the game the dart has to remain stuck in a Double field.
-
Double Out
Double Out
To finish the game the dart has to remain stuck in a Double field.
1304
Double In
One has to start with a Double field so that the points are valid.
1262
Double-double
At the end of the basketball game the player achieves a value with two digits for two statistical categories.
-
Double-double
Double-double
At the end of the basketball game the player achieves a value with two digits for two statistical categories.
1305
Double Out
To finish the game the dart has to remain stuck in a Double field.
1236
Downs
Rule to reach certain elbowroom in a certain time.
-
Downs
Downs
Rule to reach certain elbowroom in a certain time.
1262
Double-double
At the end of the basketball game the player achieves a value with two digits for two statistical categories.
1402
Dragster
Dragster (or Drag Bikes) have a lot of cylinder capacity and supercharged engines which produce an immense power.
-
Dragster
Dragster
Dragster (or Drag Bikes) have a lot of cylinder capacity and supercharged engines which produce an immense power.
1236
Downs
Rule to reach certain elbowroom in a certain time.
1376
Dribble (Handball)
While dribbling, the player can run for an arbitrary period of time whereas before and after dribbling he may only take three steps and the ball may only be hold for three seconds.
|
-
Dribble (Handball)
Dribble (Handball)
While dribbling, the player can run for an arbitrary period of time whereas before and after dribbling he may only take three steps and the ball may only be hold for three seconds.
1402
Dragster
Dragster (or Drag Bikes) have a lot of cylinder capacity and supercharged engines which produce an immense power.
1533
Dribble (Water Polo)
The ball is being moved with the nose or forehead while the player is doing crawl movements.
-
Dribble (Water Polo)
Dribble (Water Polo)
The ball is being moved with the nose or forehead while the player is doing crawl movements.
1376
Dribble (Handball)
While dribbling, the player can run for an arbitrary period of time whereas before and after dribbling he may only take three steps and the ball may only be hold for three seconds.
1335
Drive-by-Wire
Electronic acceleration pedal per sensor which replaces the usual acceleration cable in automobiles.
-
Drive-by-Wire
Drive-by-Wire
Electronic acceleration pedal per sensor which replaces the usual acceleration cable in automobiles.
1533
Dribble (Water Polo)
The ball is being moved with the nose or forehead while the player is doing crawl movements.
-
Drives
Drives
See “ Plays”
1335
Drive-by-Wire
Electronic acceleration pedal per sensor which replaces the usual acceleration cable in automobiles.
1423
Dropkick
When a player succeeds in kicking the rugbyball over the cross bar while running.
-
Dropkick
Dropkick
When a player succeeds in kicking the rugbyball over the cross bar while running.
1488
Dropping
Sliding down the face of a wave in the beginning of a ride.
-
Dropping
Dropping
Sliding down the face of a wave in the beginning of a ride.
1423
Dropkick
When a player succeeds in kicking the rugbyball over the cross bar while running.
1194
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
-
Dropshot
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
1488
Dropping
Sliding down the face of a wave in the beginning of a ride.
1510
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
-
Dropshot
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
1194
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
1469
Duckstance
In this position, the feet are arranged in a “V” which enables the snowboarder to squat down further.
-
Duckstance
Duckstance
In this position, the feet are arranged in a “V” which enables the snowboarder to squat down further.
1510
Dropshot
The ball is given just enough speed and back spins so it lands directly behind the net.
1264
Dunking
When a player uses his hands to bring the ball vertically into the hoop.
-
Dunking
Dunking
When a player uses his hands to bring the ball vertically into the hoop.
1469
Duckstance
In this position, the feet are arranged in a “V” which enables the snowboarder to squat down further.
1391
Empty-Net-Goal
An ice hockey team scores a goal while the opposing team is exchanging their goalie for another field player.
-
Empty-Net-Goal
Empty-Net-Goal
An ice hockey team scores a goal while the opposing team is exchanging their goalie for another field player.
1264
Dunking
When a player uses his hands to bring the ball vertically into the hoop.
1403
Endurance
The Enduro-sport got its name from this term. These races are above all about endurance of the drivers and their bikes. Speed is of secondary importance.
-
Endurance
Endurance
The Enduro-sport got its name from this term. These races are above all about endurance of the drivers and their bikes. Speed is of secondary importance.
1391
Empty-Net-Goal
An ice hockey team scores a goal while the opposing team is exchanging their goalie for another field player.
1312
Equipage
Are the hunting companions at fox hunting. Simply said they are the brass instrumentalists and the pack- and field-piqueurs.
-
Equipage
Equipage
Are the hunting companions at fox hunting. Simply said they are the brass instrumentalists and the pack- and field-piqueurs.
1403
Endurance
The Enduro-sport got its name from this term. These races are above all about endurance of the drivers and their bikes. Speed is of secondary importance.
1489
Face (Surfing)
The steep part of a wave facing the shore.
-
Face (Surfing)
Face (Surfing)
The steep part of a wave facing the shore.
1312
Equipage
Are the hunting companions at fox hunting. Simply said they are the brass instrumentalists and the pack- and field-piqueurs.
1535
Face (Wrestling)
Wrestler that battle against each other for a longer period of time, are provided with attributes. “Face” is the “good” one.
-
Face (Wrestling)
Face (Wrestling)
Wrestler that battle against each other for a longer period of time, are provided with attributes. “Face” is the “good” one.
1489
Face (Surfing)
The steep part of a wave facing the shore.
1251
Fair Territory
Has the form of a quarter circle and consists of the Infield and Outfield and directly borders the foul territory in Baseball.
-
Fair Territory
Fair Territory
Has the form of a quarter circle and consists of the Infield and Outfield and directly borders the foul territory in Baseball.
1535
Face (Wrestling)
Wrestler that battle against each other for a longer period of time, are provided with attributes. “Face” is the “good” one.
1361
Fairway
The Fairway is the lawn between Tee and Green.
-
Fairway
Fairway
The Fairway is the lawn between Tee and Green.
1251
Fair Territory
Has the form of a quarter circle and consists of the Infield and Outfield and directly borders the foul territory in Baseball.
1470
Fakie
Fakie means going backwards.
-
Fakie
Fakie
Fakie means going backwards.
1361
Fairway
The Fairway is the lawn between Tee and Green.
1377
Fall Throw
The player throws the ball while intentionally falling, either frontally or during a turn.
-
Fall Throw
Fall Throw
The player throws the ball while intentionally falling, either frontally or during a turn.
1470
Fakie
Fakie means going backwards.
1378
Fast Middle
The direct throw- in and playing of the ball by the opposition after a goal.
-
Fast Middle
Fast Middle
The direct throw- in and playing of the ball by the opposition after a goal.
1377
Fall Throw
The player throws the ball while intentionally falling, either frontally or during a turn.
1490
Fins
The fins on surfboards are usually shaped to resemble a dolphin’s dorsal fin. They can be attached to the bottom of the board.
-
Fins
Fins
The fins on surfboards are usually shaped to resemble a dolphin’s dorsal fin. They can be attached to the bottom of the board.
1378
Fast Middle
The direct throw- in and playing of the ball by the opposition after a goal.
1326
Flip Jump
A tapped jump
-
Flip Jump
Flip Jump
A tapped jump
1490
Fins
The fins on surfboards are usually shaped to resemble a dolphin’s dorsal fin. They can be attached to the bottom of the board.
1491
Floater
Manoeuvre in which the surfer goes along and/or over the top.
-
Floater
Floater
Manoeuvre in which the surfer goes along and/or over the top.
1326
Flip Jump
A tapped jump
1280
Fog corn
In case of fog, the ring corn can be replaced with a fog corn.
-
Fog corn
Fog corn
In case of fog, the ring corn can be replaced with a fog corn.
1491
Floater
Manoeuvre in which the surfer goes along and/or over the top.
1453
Forced off the table
If a ball comes to rest anywhere other than on the bed of the snooker table itself or one of the pockets or is picked up by a player while still in play.
-
Forced off the table
Forced off the table
If a ball comes to rest anywhere other than on the bed of the snooker table itself or one of the pockets or is picked up by a player while still in play.
1280
Fog corn
In case of fog, the ring corn can be replaced with a fog corn.
1195
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
-
Forehand
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
1453
Forced off the table
If a ball comes to rest anywhere other than on the bed of the snooker table itself or one of the pockets or is picked up by a player while still in play.
1511
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
-
Forehand
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
1195
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
1250
Foul Pop
Takes place when a lightly batted ball jumps into foul territory and as a penalty the runner is not allowed to continue to run.
-
Foul Pop
Foul Pop
Takes place when a lightly batted ball jumps into foul territory and as a penalty the runner is not allowed to continue to run.
1511
Forehand
A shot beginning on the right side of the body, continuing across the body as contact is made with the ball, ending on the left side of the body.
1454
Frame
A single game of snooker (from the first stroke until the black has been permanently potted).
-
Frame
Frame
A single game of snooker (from the first stroke until the black has been permanently potted).
1250
Foul Pop
Takes place when a lightly batted ball jumps into foul territory and as a penalty the runner is not allowed to continue to run.
1455
Free Ball
If a player is snookered after being fouled and decides that he will take his turn.
-
Free Ball
Free Ball
If a player is snookered after being fouled and decides that he will take his turn.
1454
Frame
A single game of snooker (from the first stroke until the black has been permanently potted).
1231
Freeriding
Skiing on ungroomed ski runs offside the controlled slopes.
-
Freeriding
Freeriding
Skiing on ungroomed ski runs offside the controlled slopes.
1455
Free Ball
If a player is snookered after being fouled and decides that he will take his turn.
1349
Golden Goal
By this is meant the first goal which leads to a decision.
-
Golden Goal
Golden Goal
By this is meant the first goal which leads to a decision.
1231
Freeriding
Skiing on ungroomed ski runs offside the controlled slopes.
1492
Goofy Foot
Surfer who stands on the board right foot forward.
-
Goofy Foot
Goofy Foot
Surfer who stands on the board right foot forward.
1349
Golden Goal
By this is meant the first goal which leads to a decision.
1336
Grand-Prix-Bolide
The Formula 1 car itself.
-
Grand-Prix-Bolide
Grand-Prix-Bolide
The Formula 1 car itself.
1492
Goofy Foot
Surfer who stands on the board right foot forward.
1362
Green
That’s the name for the whole area around the hole.
-
Green
Green
That’s the name for the whole area around the hole.
1336
Grand-Prix-Bolide
The Formula 1 car itself.
1337
Grip
Maximum bonding between tyres and route. If the grip dwindles away the wheels start slipping through.
-
Grip
Grip
Maximum bonding between tyres and route. If the grip dwindles away the wheels start slipping through.
1362
Green
That’s the name for the whole area around the hole.
1364
Grooves
Grooves are the longish furrows on the club.
-
Grooves
Grooves
Grooves are the longish furrows on the club.
1337
Grip
Maximum bonding between tyres and route. If the grip dwindles away the wheels start slipping through.
6174
Half Handicap
Half Handicaps or 0.5 Handicaps are a special form of Asian Handicap betting.
-
Half Handicap
Half Handicap
Half Handicaps or 0.5 Handicaps are a special form of Asian Handicap betting.
1364
Grooves
Grooves are the longish furrows on the club.
1327
Half Loop
A combined jump
-
Half Loop
Half Loop
A combined jump
6174
Half Handicap
Half Handicaps or 0.5 Handicaps are a special form of Asian Handicap betting.
1419
Half-plimsolls
This is a purpose-built footgear for doing gymnastics on the carpet with elastic substructure. They look like gym shoes but the heels are not covered. Instead an elastic band keeps them on the foot.
-
Half-plimsolls
Half-plimsolls
This is a purpose-built footgear for doing gymnastics on the carpet with elastic substructure. They look like gym shoes but the heels are not covered. Instead an elastic band keeps them on the foot.
1327
Half Loop
A combined jump
1471
Halfpipe
It resembles a cross section of a swimming pool with steep, rounded sidewalls.
-
Halfpipe
Halfpipe
It resembles a cross section of a swimming pool with steep, rounded sidewalls.
1419
Half-plimsolls
This is a purpose-built footgear for doing gymnastics on the carpet with elastic substructure. They look like gym shoes but the heels are not covered. Instead an elastic band keeps them on the foot.
1265
Hall of Fame
A monument building, separated into different sections. The most prominent representatives of each group are honoured in the respective section.
-
Hall of Fame
Hall of Fame
A monument building, separated into different sections. The most prominent representatives of each group are honoured in the respective section.
1471
Halfpipe
It resembles a cross section of a swimming pool with steep, rounded sidewalls.
1456
Hand chalk
Talcum powder applied to the bridge hand to decrease friction with the cue.
-
Hand chalk
Hand chalk
Talcum powder applied to the bridge hand to decrease friction with the cue.
1265
Hall of Fame
A monument building, separated into different sections. The most prominent representatives of each group are honoured in the respective section.
1365
Handicap
A handicap describes the round playing ability of a golfer. The less strikes a player needs the better his handicap.
-
Handicap
Handicap
A handicap describes the round playing ability of a golfer. The less strikes a player needs the better his handicap.
1456
Hand chalk
Talcum powder applied to the bridge hand to decrease friction with the cue.
1472
Hardboots
Are similar to normal skiing boots, only that they have a thicker sole and a smaller angle between the foot and the board.
-
Hardboots
Hardboots
Are similar to normal skiing boots, only that they have a thicker sole and a smaller angle between the foot and the board.
1365
Handicap
A handicap describes the round playing ability of a golfer. The less strikes a player needs the better his handicap.
1238
Hash Marks
Lines running parallelly in the longitudinal direction of the football field.
-
Hash Marks
Hash Marks
Lines running parallelly in the longitudinal direction of the football field.
1472
Hardboots
Are similar to normal skiing boots, only that they have a thicker sole and a smaller angle between the foot and the board.
1313
Haut école
Haut école is the lesson of the highest degree of difficulty at dressage.
-
Haut école
Haut école
Haut école is the lesson of the highest degree of difficulty at dressage.
1238
Hash Marks
Lines running parallelly in the longitudinal direction of the football field.
1379
Heave
The player tries to play the ball into the goal over the head of the goal keeper.
-
Heave
Heave
The player tries to play the ball into the goal over the head of the goal keeper.
1313
Haut école
Haut école is the lesson of the highest degree of difficulty at dressage.
1536
Heels
“Heels” is a further attribute and is attributed to the “bad” one.
-
Heels
Heels
“Heels” is a further attribute and is attributed to the “bad” one.
1379
Heave
The player tries to play the ball into the goal over the head of the goal keeper.
1537
High-flying moves
High-flying moves are necessary for giving proof of the quickness and skilfulness by spinning the opponent through the air.
-
High-flying moves
High-flying moves
High-flying moves are necessary for giving proof of the quickness and skilfulness by spinning the opponent through the air.
1536
Heels
“Heels” is a further attribute and is attributed to the “bad” one.
1380
Hip Throw
During a hip- throw the player plays the ball from the height of the hips.
-
Hip Throw
Hip Throw
During a hip- throw the player plays the ball from the height of the hips.
1537
High-flying moves
High-flying moves are necessary for giving proof of the quickness and skilfulness by spinning the opponent through the air.
1366
Hole-in-one
At a hole-in-one the ball is putt with only one strike. An “Ace” is always a sensation because it only succeeds rarely.
-
Hole-in-one
Hole-in-one
At a hole-in-one the ball is putt with only one strike. An “Ace” is always a sensation because it only succeeds rarely.
1380
Hip Throw
During a hip- throw the player plays the ball from the height of the hips.
1252
Home Run
If a batter gets the ball over the outer fence, one speaks of a home run. Each player can then pass each base without pressure and score a run.
-
Home Run
Home Run
If a batter gets the ball over the outer fence, one speaks of a home run. Each player can then pass each base without pressure and score a run.
1366
Hole-in-one
At a hole-in-one the ball is putt with only one strike. An “Ace” is always a sensation because it only succeeds rarely.
1350
Hooligans
Hooligans use big sport events for expressing their aggressive behaviour.
-
Hooligans
Hooligans
Hooligans use big sport events for expressing their aggressive behaviour.
1252
Home Run
If a batter gets the ball over the outer fence, one speaks of a home run. Each player can then pass each base without pressure and score a run.
1314
Horse
An obstacle a horse has to surmount.
-
Horse
Horse
An obstacle a horse has to surmount.
1350
Hooligans
Hooligans use big sport events for expressing their aggressive behaviour.
1410
HyperBall
This game variation is very popular in England; here large pipes are used for coverage.
-
HyperBall
HyperBall
This game variation is very popular in England; here large pipes are used for coverage.
1314
Horse
An obstacle a horse has to surmount.
1283
In and out
Staying close to the opponent for short periods of time and doing (counter-)attacks with combinations, before moving away again.
-
In and out
In and out
Staying close to the opponent for short periods of time and doing (counter-)attacks with combinations, before moving away again.
1410
HyperBall
This game variation is very popular in England; here large pipes are used for coverage.
1338
IndyCar-Bolide
IndyCar is a special racing series in America. The IndyCar-Bolide is the car which is driven in this series but it does not comply with the rules of the FIA.
-
IndyCar-Bolide
IndyCar-Bolide
IndyCar is a special racing series in America. The IndyCar-Bolide is the car which is driven in this series but it does not comply with the rules of the FIA.
1283
In and out
Staying close to the opponent for short periods of time and doing (counter-)attacks with combinations, before moving away again.
1253
Infield
Can be described as a square at the point of the fair territory; generally, this is the field where the most action of a baseball game takes place.
-
Infield
Infield
Can be described as a square at the point of the fair territory; generally, this is the field where the most action of a baseball game takes place.
1338
IndyCar-Bolide
IndyCar is a special racing series in America. The IndyCar-Bolide is the car which is driven in this series but it does not comply with the rules of the FIA.
1457
Jump Shot
If the cue ball jumps over another ball.
-
Jump Shot
Jump Shot
If the cue ball jumps over another ball.
1253
Infield
Can be described as a square at the point of the fair territory; generally, this is the field where the most action of a baseball game takes place.
1381
Jump Throw
This is the most important throwing technique, similar to the core throw, the difference being that the player is in the air for the duration of the move.
-
Jump Throw
Jump Throw
This is the most important throwing technique, similar to the core throw, the difference being that the player is in the air for the duration of the move.
1457
Jump Shot
If the cue ball jumps over another ball.
1293
Kick zone
Prevents slipping backwards of skis.
-
Kick zone
Kick zone
Prevents slipping backwards of skis.
1381
Jump Throw
This is the most important throwing technique, similar to the core throw, the difference being that the player is in the air for the duration of the move.
1351
Knock-out round
At knock-out rounds always two teams compete. In the end one team is eliminated. So the number of participants reduces until only the two best teams remain.
-
Knock-out round
Knock-out round
At knock-out rounds always two teams compete. In the end one team is eliminated. So the number of participants reduces until only the two best teams remain.
1293
Kick zone
Prevents slipping backwards of skis.
1420
Kur
A combination of motion sequences. Each competitor compiles a Kur which is optimally adapted to his own skills.
-
Kur
Kur
A combination of motion sequences. Each competitor compiles a Kur which is optimally adapted to his own skills.
1351
Knock-out round
At knock-out rounds always two teams compete. In the end one team is eliminated. So the number of participants reduces until only the two best teams remain.
1266
Lay-up
A type of shot in basketball, which is implemented with one hand close to the basket.
-
Lay-up
Lay-up
A type of shot in basketball, which is implemented with one hand close to the basket.
1420
Kur
A combination of motion sequences. Each competitor compiles a Kur which is optimally adapted to his own skills.
1306
Leg
A play; it is a part of a set in Darts.
-
Leg
Leg
A play; it is a part of a set in Darts.
1266
Lay-up
A type of shot in basketball, which is implemented with one hand close to the basket.
1367
Licence to play German golf courses
After successfully achieving this licence the players are allowed to play on non-public courses as well.
-
Licence to play German golf courses
Licence to play German golf courses
After successfully achieving this licence the players are allowed to play on non-public courses as well.
1306
Leg
A play; it is a part of a set in Darts.
1239
Line of Gain
Marks the elbowroom that has to be achieved.
-
Line of Gain
Line of Gain
Marks the elbowroom that has to be achieved.
1367
Licence to play German golf courses
After successfully achieving this licence the players are allowed to play on non-public courses as well.
1240
Line of Scrimmage
An imaginary line which may only be transcended after the ball was passed from the Center to the Quarterback.
-
Line of Scrimmage
Line of Scrimmage
An imaginary line which may only be transcended after the ball was passed from the Center to the Quarterback.
1239
Line of Gain
Marks the elbowroom that has to be achieved.
1424
Line-Out
At least two players of each team form a lane and between both rows the ball is thrown in.
-
Line-Out
Line-Out
At least two players of each team form a lane and between both rows the ball is thrown in.
1240
Line of Scrimmage
An imaginary line which may only be transcended after the ball was passed from the Center to the Quarterback.
1493
Lip
The protruding part on the top of a breaking wave, also the most powerful part of the wave.
-
Lip
Lip
The protruding part on the top of a breaking wave, also the most powerful part of the wave.
1424
Line-Out
At least two players of each team form a lane and between both rows the ball is thrown in.
1196
Lob
A try to outplay the opponent with an especially high ball.
-
Lob
Lob
A try to outplay the opponent with an especially high ball.
1493
Lip
The protruding part on the top of a breaking wave, also the most powerful part of the wave.
1512
Lob (Tennis)
A try to outplay the opponent with an especially high ball.
-
Lob (Tennis)
Lob (Tennis)
A try to outplay the opponent with an especially high ball.
1196
Lob
A try to outplay the opponent with an especially high ball.
1526
Lob (Volleyball)
A one-handed overhand pass over the net; forbidden in Beach Volleyball.
-
Lob (Volleyball)
Lob (Volleyball)
A one-handed overhand pass over the net; forbidden in Beach Volleyball.
1512
Lob (Tennis)
A try to outplay the opponent with an especially high ball.
1494
Locals
Regulars at a particular surf spot.
-
Locals
Locals
Regulars at a particular surf spot.
1526
Lob (Volleyball)
A one-handed overhand pass over the net; forbidden in Beach Volleyball.
1479
Long track speed skating
Is run in endurance competitions; one has to skate a distance as long as possible within a set time or vanquish a relatively big distance in the shortest time.
-
Long track speed skating
Long track speed skating
Is run in endurance competitions; one has to skate a distance as long as possible within a set time or vanquish a relatively big distance in the shortest time.
1494
Locals
Regulars at a particular surf spot.
1197
Longline
A try to place the ball in the directly opposing corner.
-
Longline
Longline
A try to place the ball in the directly opposing corner.
1479
Long track speed skating
Is run in endurance competitions; one has to skate a distance as long as possible within a set time or vanquish a relatively big distance in the shortest time.
1513
Longline
A try to place the ball in the directly opposing corner.
-
Longline
Longline
A try to place the ball in the directly opposing corner.
1197
Longline
A try to place the ball in the directly opposing corner.
1328
Lunge
The running leg is bent sharply at the knee and the other is extended backwards in a straight line, whereas the skater slides on the ice.
-
Lunge
Lunge
The running leg is bent sharply at the knee and the other is extended backwards in a straight line, whereas the skater slides on the ice.
1513
Longline
A try to place the ball in the directly opposing corner.
1284
Mandatory Eight Count
Counting to eight after a boxer was knocked down.
-
Mandatory Eight Count
Mandatory Eight Count
Counting to eight after a boxer was knocked down.
1328
Lunge
The running leg is bent sharply at the knee and the other is extended backwards in a straight line, whereas the skater slides on the ice.
1538
Marks
They do not know that wrestling is staged. Marks are usually young people that admire their stars.
|
-
Marks
Marks
They do not know that wrestling is staged. Marks are usually young people that admire their stars.
1284
Mandatory Eight Count
Counting to eight after a boxer was knocked down.
1307
Master Out
One may finish the game with a Double or Triple field.
-
Master Out
Master Out
One may finish the game with a Double or Triple field.
1538
Marks
They do not know that wrestling is staged. Marks are usually young people that admire their stars.
1308
Match
The number of sets which are carried out between teams or single players.
-
Match
Match
The number of sets which are carried out between teams or single players.
1307
Master Out
One may finish the game with a Double or Triple field.
1425
Maul
Maul is a bundle which is formed if several players of both rugby teams unite around the ball-carrying player.
-
Maul
Maul
Maul is a bundle which is formed if several players of both rugby teams unite around the ball-carrying player.
1308
Match
The number of sets which are carried out between teams or single players.
1458
Maximum break
The highest possible break (147 points), achieved by potting the black after each red and potting all the colours.
-
Maximum break
Maximum break
The highest possible break (147 points), achieved by potting the black after each red and potting all the colours.
1425
Maul
Maul is a bundle which is formed if several players of both rugby teams unite around the ball-carrying player.
1459
Miss
If a player does not hit the ball on first and the referee decides that he did not try to the best of his abilities.
-
Miss
Miss
If a player does not hit the ball on first and the referee decides that he did not try to the best of his abilities.
1458
Maximum break
The highest possible break (147 points), achieved by potting the black after each red and potting all the colours.
1330
Mohawk
Involves a change of foot, but not a change of edge.
-
Mohawk
Mohawk
Involves a change of foot, but not a change of edge.
1459
Miss
If a player does not hit the ball on first and the referee decides that he did not try to the best of his abilities.
1309
Nine dart finish
When a player reduces his points to zero with only nine darts.
-
Nine dart finish
Nine dart finish
When a player reduces his points to zero with only nine darts.
1330
Mohawk
Involves a change of foot, but not a change of edge.
1294
Nordic Blading
Nordic Blading is very similar to the normal inline skating, the difference being that additionally two ski sticks are used.
-
Nordic Blading
Nordic Blading
Nordic Blading is very similar to the normal inline skating, the difference being that additionally two ski sticks are used.
1309
Nine dart finish
When a player reduces his points to zero with only nine darts.
1295
Nordic Walking
At Nordic Walking the walking is supported by the use of Nordic Walking Poles.
-
Nordic Walking
Nordic Walking
At Nordic Walking the walking is supported by the use of Nordic Walking Poles.
1294
Nordic Blading
Nordic Blading is very similar to the normal inline skating, the difference being that additionally two ski sticks are used.
1496
Nose
The first 30cm (12’’) of a surfboard.
-
Nose
Nose
The first 30cm (12’’) of a surfboard.
1295
Nordic Walking
At Nordic Walking the walking is supported by the use of Nordic Walking Poles.
1480
Off-track
Leaving the designated track.
-
Off-track
Off-track
Leaving the designated track.
1496
Nose
The first 30cm (12’’) of a surfboard.
1241
Offense
The attacking players try to block out the opponents and so hinder them from gaining elbowroom.
-
Offense
Offense
The attacking players try to block out the opponents and so hinder them from gaining elbowroom.
1480
Off-track
Leaving the designated track.
1392
Officials
Includes the referees on ice and the “Off-ice officials”.
-
Officials
Officials
Includes the referees on ice and the “Off-ice officials”.
1241
Offense
The attacking players try to block out the opponents and so hinder them from gaining elbowroom.
1393
Offside
A player of the attacking team crosses the blue line and enters the attacking zone before the puck does.
-
Offside
Offside
A player of the attacking team crosses the blue line and enters the attacking zone before the puck does.
1392
Officials
Includes the referees on ice and the “Off-ice officials”.
1286
One Punch-Knockouter
See “puncher”
-
One Punch-Knockouter
One Punch-Knockouter
See “puncher”
1393
Offside
A player of the attacking team crosses the blue line and enters the attacking zone before the puck does.
1396
One-timer
A pass with an immediate shot towards the goal.
-
One-timer
One-timer
A pass with an immediate shot towards the goal.
1286
One Punch-Knockouter
See “puncher”
1310
Open Out
Any field may finish a game.
-
Open Out
Open Out
Any field may finish a game.
1396
One-timer
A pass with an immediate shot towards the goal.
1368
Out-of-Bounds
When a player plays his ball into this area he is punished with a penalty-stroke, because in this domain the striking of the ball is forbidden.
-
Out-of-Bounds
Out-of-Bounds
When a player plays his ball into this area he is punished with a penalty-stroke, because in this domain the striking of the ball is forbidden.
1310
Open Out
Any field may finish a game.
1527
Overhand Pass (Set)
When setting the volleyball it is played with the stretched fingers of both hands (thumbs and forefingers form a triangle).
-
Overhand Pass (Set)
Overhand Pass (Set)
When setting the volleyball it is played with the stretched fingers of both hands (thumbs and forefingers form a triangle).
1368
Out-of-Bounds
When a player plays his ball into this area he is punished with a penalty-stroke, because in this domain the striking of the ball is forbidden.
1315
Oxer
Basically consists of two verticals shortly behind each other and demands a high broad jump of the horse.
-
Oxer
Oxer
Basically consists of two verticals shortly behind each other and demands a high broad jump of the horse.
1527
Overhand Pass (Set)
When setting the volleyball it is played with the stretched fingers of both hands (thumbs and forefingers form a triangle).
1369
Par
It’s a benchmark which states, how many strokes a player requires to complete play to the hole; the maximum strikes a player needs for putting the ball.
-
Par
Par
It’s a benchmark which states, how many strokes a player requires to complete play to the hole; the maximum strikes a player needs for putting the ball.
1315
Oxer
Basically consists of two verticals shortly behind each other and demands a high broad jump of the horse.
1232
Parallel Turn
Ankle, knee and hip joint are stretched and bent simultaneously to make a turn; the turn is initiated by poking the pole into the snow.
-
Parallel Turn
Parallel Turn
Ankle, knee and hip joint are stretched and bent simultaneously to make a turn; the turn is initiated by poking the pole into the snow.
1369
Par
It’s a benchmark which states, how many strokes a player requires to complete play to the hole; the maximum strikes a player needs for putting the ball.
1339
Parc-Fermé
A controlling space where all cars get controlled if they conform to rules.
-
Parc-Fermé
Parc-Fermé
A controlling space where all cars get controlled if they conform to rules.
1232
Parallel Turn
Ankle, knee and hip joint are stretched and bent simultaneously to make a turn; the turn is initiated by poking the pole into the snow.
6176
Parlay Bet
Parlay bets are a combination of bets on only one betting slip. This means that all tips on the slip must be guessed correctly in order to win the bet. The advantage of this kind of betting type is that the odds are being multiplied which accounts for considerably higher earnings in comparison to placing the same tips in single bets.
-
Parlay Bet
Parlay Bet
Parlay bets are a combination of bets on only one betting slip. This means that all tips on the slip must be guessed correctly in order to win the bet. The advantage of this kind of betting type is that the odds are being multiplied which accounts for considerably higher earnings in comparison to placing the same tips in single bets.
1339
Parc-Fermé
A controlling space where all cars get controlled if they conform to rules.
1352
Penalty area
In this area the goalkeeper is allowed to catch the ball with his hands. If a foul happens in this area, a penalty kick might be the result.
-
Penalty area
Penalty area
In this area the goalkeeper is allowed to catch the ball with his hands. If a foul happens in this area, a penalty kick might be the result.
6176
Parlay Bet
Parlay bets are a combination of bets on only one betting slip. This means that all tips on the slip must be guessed correctly in order to win the bet. The advantage of this kind of betting type is that the odds are being multiplied which accounts for considerably higher earnings in comparison to placing the same tips in single bets.
1370
Pin
For perceiving the hole already from a wider distance, into each of them a pin is put, of which the profile should be circular.
-
Pin
Pin
For perceiving the hole already from a wider distance, into each of them a pin is put, of which the profile should be circular.
1352
Penalty area
In this area the goalkeeper is allowed to catch the ball with his hands. If a foul happens in this area, a penalty kick might be the result.
1539
Pinfall
A wrestler lies on top of the other one and presses his competitor’s shoulders onto the mat for three seconds.
-
Pinfall
Pinfall
A wrestler lies on top of the other one and presses his competitor’s shoulders onto the mat for three seconds.
1370
Pin
For perceiving the hole already from a wider distance, into each of them a pin is put, of which the profile should be circular.
1316
Piqueurs
Piquers are the hunters at fox hunting. They head the individual hunting groups.
-
Piqueurs
Piqueurs
Piquers are the hunters at fox hunting. They head the individual hunting groups.
1539
Pinfall
A wrestler lies on top of the other one and presses his competitor’s shoulders onto the mat for three seconds.
1421
Pirouette
A turn on one foot; there are many different pirouettes; all can be done forwards and backwards.
-
Pirouette
Pirouette
A turn on one foot; there are many different pirouettes; all can be done forwards and backwards.
1316
Piqueurs
Piquers are the hunters at fox hunting. They head the individual hunting groups.
1395
Play-off
Decision-making games; after each play-off round one team is eliminated until only two teams remain for the final.
-
Play-off
Play-off
Decision-making games; after each play-off round one team is eliminated until only two teams remain for the final.
1421
Pirouette
A turn on one foot; there are many different pirouettes; all can be done forwards and backwards.
1267
Playmaker
Is the term for the point guard of the team.
-
Playmaker
Playmaker
Is the term for the point guard of the team.
1395
Play-off
Decision-making games; after each play-off round one team is eliminated until only two teams remain for the final.
1242
Plays
A sequence of moves of a team without a turnover.
-
Plays
Plays
A sequence of moves of a team without a turnover.
1267
Playmaker
Is the term for the point guard of the team.
1460
Pocket
A hole cut into the table's bed, its cushion and rails into which the balls have to be ''potted''.
-
Pocket
Pocket
A hole cut into the table's bed, its cushion and rails into which the balls have to be ''potted''.
1242
Plays
A sequence of moves of a team without a turnover.
1268
Point guard
The playmaker of a game; a kind of “extension” of the coach.
-
Point guard
Point guard
The playmaker of a game; a kind of “extension” of the coach.
1460
Pocket
A hole cut into the table's bed, its cushion and rails into which the balls have to be ''potted''.
1397
Power Play
One player less on the ice due to a penalty.
-
Power Play
Power Play
One player less on the ice due to a penalty.
1268
Point guard
The playmaker of a game; a kind of “extension” of the coach.
1288
Pressure Fighter
A boxer punches extremely often.
-
Pressure Fighter
Pressure Fighter
A boxer punches extremely often.
1397
Power Play
One player less on the ice due to a penalty.
1462
Provisional Rankings
Dynamic ranking system, taking into account the Main Tour results of the previous as well as the current season.
-
Provisional Rankings
Provisional Rankings
Dynamic ranking system, taking into account the Main Tour results of the previous as well as the current season.
1288
Pressure Fighter
A boxer punches extremely often.
1398
Puck
A hard black disc of rubber
-
Puck
Puck
A hard black disc of rubber
1462
Provisional Rankings
Dynamic ranking system, taking into account the Main Tour results of the previous as well as the current season.
1289
Puncher
Similar to the style of a pressure fighter; a boxer attacks with focused single punches.
-
Puncher
Puncher
Similar to the style of a pressure fighter; a boxer attacks with focused single punches.
1398
Puck
A hard black disc of rubber
1463
Push Stroke
If the tip of the cue remains in contact with the cue ball after giving it its initial impulse.
-
Push Stroke
Push Stroke
If the tip of the cue remains in contact with the cue ball after giving it its initial impulse.
1289
Puncher
Similar to the style of a pressure fighter; a boxer attacks with focused single punches.
1317
Quadriga
A Quadriga is a two-wheeled chariot; mostly pulled by four horses.
-
Quadriga
Quadriga
A Quadriga is a two-wheeled chariot; mostly pulled by four horses.
1463
Push Stroke
If the tip of the cue remains in contact with the cue ball after giving it its initial impulse.
1340
Qualifying
It is the assignment of starting grids with the help of already driven laps.
-
Qualifying
Qualifying
It is the assignment of starting grids with the help of already driven laps.
1317
Quadriga
A Quadriga is a two-wheeled chariot; mostly pulled by four horses.
1244
Quarterback
The most important player of the offense; his task is to realise the planned move.
-
Quarterback
Quarterback
The most important player of the offense; his task is to realise the planned move.
1340
Qualifying
It is the assignment of starting grids with the help of already driven laps.
1473
Raceboards
These boards are very stiff and constructed for racing. Usually the boards have a short, flat nose.
-
Raceboards
Raceboards
These boards are very stiff and constructed for racing. Usually the boards have a short, flat nose.
1244
Quarterback
The most important player of the offense; his task is to realise the planned move.
1497
Rail
Edge of a surfboard, usually used to signify the lower half of the edge.
-
Rail
Rail
Edge of a surfboard, usually used to signify the lower half of the edge.
1473
Raceboards
These boards are very stiff and constructed for racing. Usually the boards have a short, flat nose.
1319
Railwork
Is the second part of the horsemanship exam. It corresponds to a pleasure exam where only the rider’s performance is assessed though.
-
Railwork
Railwork
Is the second part of the horsemanship exam. It corresponds to a pleasure exam where only the rider’s performance is assessed though.
1497
Rail
Edge of a surfboard, usually used to signify the lower half of the edge.
1404
Rallye Raid
A Rallye Raid is driven on free terrain and not on streets or courses like in the traditional motorcycle sport.
-
Rallye Raid
Rallye Raid
A Rallye Raid is driven on free terrain and not on streets or courses like in the traditional motorcycle sport.
1319
Railwork
Is the second part of the horsemanship exam. It corresponds to a pleasure exam where only the rider’s performance is assessed though.
1371
Range Fee
For using the drill ground one has to pay a range fee.
-
Range Fee
Range Fee
For using the drill ground one has to pay a range fee.
1404
Rallye Raid
A Rallye Raid is driven on free terrain and not on streets or courses like in the traditional motorcycle sport.
1498
Rash Guard
Synthetic shirts worn mainly for sun protection.
-
Rash Guard
Rash Guard
Synthetic shirts worn mainly for sun protection.
1371
Range Fee
For using the drill ground one has to pay a range fee.
1411
Re-enactment
Scenes from books or films or historic events are re-enacted in detail.
-
Re-enactment
Re-enactment
Scenes from books or films or historic events are re-enacted in detail.
1498
Rash Guard
Synthetic shirts worn mainly for sun protection.
1269
Rebound
When the ball is caught by a defender after it ricochets off the backboard.
-
Rebound
Rebound
When the ball is caught by a defender after it ricochets off the backboard.
1411
Re-enactment
Scenes from books or films or historic events are re-enacted in detail.
1245
Red Zone
Between the end zone and the 20-yard-line; the offense’s chance for scoring is relatively high there.
-
Red Zone
Red Zone
Between the end zone and the 20-yard-line; the offense’s chance for scoring is relatively high there.
1269
Rebound
When the ball is caught by a defender after it ricochets off the backboard.
1499
Regular Foot
Surfer who stands on the board left foot forward.
-
Regular Foot
Regular Foot
Surfer who stands on the board left foot forward.
1245
Red Zone
Between the end zone and the 20-yard-line; the offense’s chance for scoring is relatively high there.
1198
Return
The stroke that counters the serve.
-
Return
Return
The stroke that counters the serve.
1499
Regular Foot
Surfer who stands on the board left foot forward.
1514
Return
The stroke that counters the serve.
-
Return
Return
The stroke that counters the serve.
1198
Return
The stroke that counters the serve.
-
Ride
Ride
1514
Return
The stroke that counters the serve.
1281
Ring corn
A part of the sight of rifles.
-
Ring corn
Ring corn
A part of the sight of rifles.
1296
Roll ski
For this skiing technique the rolls are attached in a row and so allow skating in the manner of cross-country skiing.
-
Roll ski
Roll ski
For this skiing technique the rolls are attached in a row and so allow skating in the manner of cross-country skiing.
1281
Ring corn
A part of the sight of rifles.
1372
Rough
The scruffy areas between the golf courses.
-
Rough
Rough
The scruffy areas between the golf courses.
1296
Roll ski
For this skiing technique the rolls are attached in a row and so allow skating in the manner of cross-country skiing.
1501
Roundhouse Cutback
180° turn from the shoulder of the wave back to the curl, requires great speed and skill.
-
Roundhouse Cutback
Roundhouse Cutback
180° turn from the shoulder of the wave back to the curl, requires great speed and skill.
1372
Rough
The scruffy areas between the golf courses.
1426
Ruck
A scrum; one or several players of both rugby teams are opposing each other and unite around the ball lying on the ground. Then they try to push themselves away mutually by means of body contact.
-
Ruck
Ruck
A scrum; one or several players of both rugby teams are opposing each other and unite around the ball lying on the ground. Then they try to push themselves away mutually by means of body contact.
1501
Roundhouse Cutback
180° turn from the shoulder of the wave back to the curl, requires great speed and skill.
1254
Run
When a baseball player has passed all bases and returns to the home base.
-
Run
Run
When a baseball player has passed all bases and returns to the home base.
1426
Ruck
A scrum; one or several players of both rugby teams are opposing each other and unite around the ball lying on the ground. Then they try to push themselves away mutually by means of body contact.
1255
Sacrifice Fly
The ball is caught directly out of the air; the batter must leave the field immediately. If the runners are able to touch the next base in time, then it is called a ‘sacrifice fly’, because the players were able to move forward and ideally score a run.
-
Sacrifice Fly
Sacrifice Fly
The ball is caught directly out of the air; the batter must leave the field immediately. If the runners are able to touch the next base in time, then it is called a ‘sacrifice fly’, because the players were able to move forward and ideally score a run.
1254
Run
When a baseball player has passed all bases and returns to the home base.
1415
Scenario
Themes from books or films or historic events are used as background themes for games.
-
Scenario
Scenario
Themes from books or films or historic events are used as background themes for games.
1255
Sacrifice Fly
The ball is caught directly out of the air; the batter must leave the field immediately. If the runners are able to touch the next base in time, then it is called a ‘sacrifice fly’, because the players were able to move forward and ideally score a run.
1427
Scrum
The arranged and open scrum where the forwards of a team close around the own ball-leading player.
-
Scrum
Scrum
The arranged and open scrum where the forwards of a team close around the own ball-leading player.
1415
Scenario
Themes from books or films or historic events are used as background themes for games.
1540
Selling
Letting the opposing strikes seem as realistic and effective as possible.
-
Selling
Selling
Letting the opposing strikes seem as realistic and effective as possible.
1427
Scrum
The arranged and open scrum where the forwards of a team close around the own ball-leading player.
1199
Service
A shot that starts every point.
-
Service
Service
A shot that starts every point.
1540
Selling
Letting the opposing strikes seem as realistic and effective as possible.
1516
Service (Tennis)
A shot that starts every point.
-
Service (Tennis)
Service (Tennis)
A shot that starts every point.
1199
Service
A shot that starts every point.
1528
Service (Volleyball)
At the beginning of every move the ball is served by one of the teams, the aim of the service is to ground the ball in the opponents’ half of the court.
-
Service (Volleyball)
Service (Volleyball)
At the beginning of every move the ball is served by one of the teams, the aim of the service is to ground the ball in the opponents’ half of the court.
1516
Service (Tennis)
A shot that starts every point.
1311
Set
Consists of several plays (Legs).
-
Set
Set
Consists of several plays (Legs).
1528
Service (Volleyball)
At the beginning of every move the ball is served by one of the teams, the aim of the service is to ground the ball in the opponents’ half of the court.
1297
Short distance
A short distance is a sprint, which can be between 1 km and 1,5 km long.
-
Short distance
Short distance
A short distance is a sprint, which can be between 1 km and 1,5 km long.
1311
Set
Consists of several plays (Legs).
1481
Short track speed skating
Demands the maximal speed of the runners; it is dominantly run in cyclic sports.
-
Short track speed skating
Short track speed skating
Demands the maximal speed of the runners; it is dominantly run in cyclic sports.
1297
Short distance
A short distance is a sprint, which can be between 1 km and 1,5 km long.
1399
Shorthander
A team in penalty kill has scored a goal.
-
Shorthander
Shorthander
A team in penalty kill has scored a goal.
1481
Short track speed skating
Demands the maximal speed of the runners; it is dominantly run in cyclic sports.
1270
Shotclock
The shot clock shows the remaining time left to advance the basketball game.
-
Shotclock
Shotclock
The shot clock shows the remaining time left to advance the basketball game.
1399
Shorthander
A team in penalty kill has scored a goal.
1502
Shoulder
Part of a breaking wave that hasn’t broken.
-
Shoulder
Shoulder
Part of a breaking wave that hasn’t broken.
1270
Shotclock
The shot clock shows the remaining time left to advance the basketball game.
1353
Silver Goal
At the “Silver Goal” the team with the most goals after a halftime or at the end of the extra time wins.
-
Silver Goal
Silver Goal
At the “Silver Goal” the team with the most goals after a halftime or at the end of the extra time wins.
1502
Shoulder
Part of a breaking wave that hasn’t broken.
1298
Ski-orienteering
Ski-orienteering is about passing as many stations as possible on skis in the shortest time.
-
Ski-orienteering
Ski-orienteering
Ski-orienteering is about passing as many stations as possible on skis in the shortest time.
1353
Silver Goal
At the “Silver Goal” the team with the most goals after a halftime or at the end of the extra time wins.
1405
Skijoring
At this winter sport of Scandinavian origin a motorbike trails a skier with towropes.
-
Skijoring
Skijoring
At this winter sport of Scandinavian origin a motorbike trails a skier with towropes.
1298
Ski-orienteering
Ski-orienteering is about passing as many stations as possible on skis in the shortest time.
1233
Slalom
A repeated succession of turns.
-
Slalom
Slalom
A repeated succession of turns.
1405
Skijoring
At this winter sport of Scandinavian origin a motorbike trails a skier with towropes.
1200
Slice
Here the ball rotates backwards when being hit.
|
-
Slice
Slice
Here the ball rotates backwards when being hit.
1233
Slalom
A repeated succession of turns.
1517
Slice
Here the ball rotates backwards when being hit.
-
Slice
Slice
Here the ball rotates backwards when being hit.
1200
Slice
Here the ball rotates backwards when being hit.
1341
Slicks
Racing tyres without tread.
-
Slicks
Slicks
Racing tyres without tread.
1517
Slice
Here the ball rotates backwards when being hit.
1401
Slide
When receiving shots from a short distance, the goalie slides his body onto the ice to prevent the puck from sliding into the goal underneath his body.
-
Slide
Slide
When receiving shots from a short distance, the goalie slides his body onto the ice to prevent the puck from sliding into the goal underneath his body.
1341
Slicks
Racing tyres without tread.
1383
Smack Throw
See “Core Throw”
-
Smack Throw
Smack Throw
See “Core Throw”
1401
Slide
When receiving shots from a short distance, the goalie slides his body onto the ice to prevent the puck from sliding into the goal underneath his body.
1541
Smart marks (smarks)
They are aware that wrestling is a staged show and evaluate battles after different criteria.
-
Smart marks (smarks)
Smart marks (smarks)
They are aware that wrestling is a staged show and evaluate battles after different criteria.
1383
Smack Throw
See “Core Throw”
1201
Smash
Similar to the technique of the service; hitting the ball above the head.
-
Smash
Smash
Similar to the technique of the service; hitting the ball above the head.
1541
Smart marks (smarks)
They are aware that wrestling is a staged show and evaluate battles after different criteria.
1518
Smash (Tennis)
Similar to the technique of the service; hitting the ball above the head.
-
Smash (Tennis)
Smash (Tennis)
Similar to the technique of the service; hitting the ball above the head.
1201
Smash
Similar to the technique of the service; hitting the ball above the head.
1529
Smash (Volleyball)
The attacking player approaches the net with a special step combination, jumps and passes the ball with the palm over the net.
-
Smash (Volleyball)
Smash (Volleyball)
The attacking player approaches the net with a special step combination, jumps and passes the ball with the palm over the net.
1518
Smash (Tennis)
Similar to the technique of the service; hitting the ball above the head.
1474
Softboots
Do not have a hard shell, they look a little like moonboots and are more comfortable.
-
Softboots
Softboots
Do not have a hard shell, they look a little like moonboots and are more comfortable.
1529
Smash (Volleyball)
The attacking player approaches the net with a special step combination, jumps and passes the ball with the palm over the net.
1413
Speedball
A general term for paintball games.
-
Speedball
Speedball
A general term for paintball games.
1474
Softboots
Do not have a hard shell, they look a little like moonboots and are more comfortable.
1384
Spin
The ball must ricochet off the ground in such a way that its flight direction changes and the ball jumps past the goal keeper into the goal.
-
Spin
Spin
The ball must ricochet off the ground in such a way that its flight direction changes and the ball jumps past the goal keeper into the goal.
1413
Speedball
A general term for paintball games.
1331
Split Jump
A combined jump
-
Split Jump
Split Jump
A combined jump
1384
Spin
The ball must ricochet off the ground in such a way that its flight direction changes and the ball jumps past the goal keeper into the goal.
1475
Split-Board
A special variant of the Freeride boards. At the tail it is V-shaped with a slit.
-
Split-Board
Split-Board
A special variant of the Freeride boards. At the tail it is V-shaped with a slit.
1331
Split Jump
A combined jump
6537
Sportsbook
A sportsbook is a place where betters can place wagers on various sporting events. They can be online or located in a sportsbook shop.
-
Sportsbook
Sportsbook
A sportsbook is a place where betters can place wagers on various sporting events. They can be online or located in a sportsbook shop.
1475
Split-Board
A special variant of the Freeride boards. At the tail it is V-shaped with a slit.
1465
Spot
Any of the six designated points on the snooker table upon which the coloured balls have to be placed in the beginning of a frame and replaced after potting as long as there are red balls on the table.
-
Spot
Spot
Any of the six designated points on the snooker table upon which the coloured balls have to be placed in the beginning of a frame and replaced after potting as long as there are red balls on the table.
6537
Sportsbook
A sportsbook is a place where betters can place wagers on various sporting events. They can be online or located in a sportsbook shop.
1467
Spot occupied
If a ball cannot be placed on its original spot without touching another ball.
-
Spot occupied
Spot occupied
If a ball cannot be placed on its original spot without touching another ball.
1465
Spot
Any of the six designated points on the snooker table upon which the coloured balls have to be placed in the beginning of a frame and replaced after potting as long as there are red balls on the table.
1342
Spring valves
It is a system for closing the aspiration and exhaust valves.
-
Spring valves
Spring valves
It is a system for closing the aspiration and exhaust valves.
1467
Spot occupied
If a ball cannot be placed on its original spot without touching another ball.
1290
Standing Eight Count
After a boxer got up from a knockdown, the referee counts to eight.
-
Standing Eight Count
Standing Eight Count
After a boxer got up from a knockdown, the referee counts to eight.
1342
Spring valves
It is a system for closing the aspiration and exhaust valves.
1271
Starting five
The starting formation of a basketball team.
-
Starting five
Starting five
The starting formation of a basketball team.
1290
Standing Eight Count
After a boxer got up from a knockdown, the referee counts to eight.
1272
Steal
When one player is able to get the ball from his opposition.
-
Steal
Steal
When one player is able to get the ball from his opposition.
1271
Starting five
The starting formation of a basketball team.
1385
Stem Throw
See “Core Throw”
-
Stem Throw
Stem Throw
See “Core Throw”
1272
Steal
When one player is able to get the ball from his opposition.
1291
Stick and Move
The boxer stays in one spot on the ground or uses fast foot work to escape strikes by his opponent.
-
Stick and Move
Stick and Move
The boxer stays in one spot on the ground or uses fast foot work to escape strikes by his opponent.
1385
Stem Throw
See “Core Throw”
1476
Straight Air
A basic jump, where the snowboarder approaches the jump in a straight line, with his knees bent, and also jumps in a straight line.
-
Straight Air
Straight Air
A basic jump, where the snowboarder approaches the jump in a straight line, with his knees bent, and also jumps in a straight line.
1291
Stick and Move
The boxer stays in one spot on the ground or uses fast foot work to escape strikes by his opponent.
1542
Stretches
A wrestler holds the other in a position that puts stress on his body to weaken the opponent or force him to give up.
-
Stretches
Stretches
A wrestler holds the other in a position that puts stress on his body to weaken the opponent or force him to give up.
1476
Straight Air
A basic jump, where the snowboarder approaches the jump in a straight line, with his knees bent, and also jumps in a straight line.
1256
Strike
A missing of the ball, or even the slightest contact of the bat with the ball and the ball jumps into out territory.
-
Strike
Strike
A missing of the ball, or even the slightest contact of the bat with the ball and the ball jumps into out territory.
1542
Stretches
A wrestler holds the other in a position that puts stress on his body to weaken the opponent or force him to give up.
1257
Strike Out
After missing the ball three times the batter is out.
-
Strike Out
Strike Out
After missing the ball three times the batter is out.
1256
Strike
A missing of the ball, or even the slightest contact of the bat with the ball and the ball jumps into out territory.
1258
Strike Zone
Located between the chest and the knees of the batter.
-
Strike Zone
Strike Zone
Located between the chest and the knees of the batter.
1257
Strike Out
After missing the ball three times the batter is out.
1468
Stroke
The action of hitting the cue ball with the cue.
-
Stroke
Stroke
The action of hitting the cue ball with the cue.
1258
Strike Zone
Located between the chest and the knees of the batter.
1543
Submission
A wrestler can “tap out” by tapping a hand against the mat three times, telling the ring judge that he is giving up or when he is unconscious and his arm that is being raised by the ring judge falls onto the mat three times.
-
Submission
Submission
A wrestler can “tap out” by tapping a hand against the mat three times, telling the ring judge that he is giving up or when he is unconscious and his arm that is being raised by the ring judge falls onto the mat three times.
1468
Stroke
The action of hitting the cue ball with the cue.
1414
SupAir
Artificial inflatable objects (geometrical figures like boxes, cylinders, letters etc...) are used for coverage, they are called bunkers.
-
SupAir
SupAir
Artificial inflatable objects (geometrical figures like boxes, cylinders, letters etc...) are used for coverage, they are called bunkers.
1543
Submission
A wrestler can “tap out” by tapping a hand against the mat three times, telling the ring judge that he is giving up or when he is unconscious and his arm that is being raised by the ring judge falls onto the mat three times.
1246
Super Bowl
The final of the NFL (National Football League) and the most important TV-event in the US.
-
Super Bowl
Super Bowl
The final of the NFL (National Football League) and the most important TV-event in the US.
1414
SupAir
Artificial inflatable objects (geometrical figures like boxes, cylinders, letters etc...) are used for coverage, they are called bunkers.
1343
Super-licence
It is the driving licence a driver needs for participating in F1-races.
-
Super-licence
Super-licence
It is the driving licence a driver needs for participating in F1-races.
1246
Super Bowl
The final of the NFL (National Football League) and the most important TV-event in the US.
1406
Supermono
Single-cylinder four-stroke engines
-
Supermono
Supermono
Single-cylinder four-stroke engines
1343
Super-licence
It is the driving licence a driver needs for participating in F1-races.
1354
Sweeper
A sweeper has no direct opponent. Depending on the situation the sweeper remains behind the defence but he can also build up the game from behind and become an offensive player.
-
Sweeper
Sweeper
A sweeper has no direct opponent. Depending on the situation the sweeper remains behind the defence but he can also build up the game from behind and become an offensive player.
1406
Supermono
Single-cylinder four-stroke engines
1428
Tackle
The player in ball possession goes to ground after being grabbed by an opponent.
-
Tackle
Tackle
The player in ball possession goes to ground after being grabbed by an opponent.
1354
Sweeper
A sweeper has no direct opponent. Depending on the situation the sweeper remains behind the defence but he can also build up the game from behind and become an offensive player.
1503
Tail
The rear 30cm (12’’) of a surfboard.
-
Tail
Tail
The rear 30cm (12’’) of a surfboard.
1428
Tackle
The player in ball possession goes to ground after being grabbed by an opponent.
1355
Team captain
He is elected directly by his team mates or the coach and he represents the concerns of his team in discussions with the club, coach or referee.
-
Team captain
Team captain
He is elected directly by his team mates or the coach and he represents the concerns of his team in discussions with the club, coach or referee.
1503
Tail
The rear 30cm (12’’) of a surfboard.
1299
Team sprint
When doing a team sprint the runners of each nation change after three laps.
-
Team sprint
Team sprint
When doing a team sprint the runners of each nation change after three laps.
1355
Team captain
He is elected directly by his team mates or the coach and he represents the concerns of his team in discussions with the club, coach or referee.
1373
Tee
There the ball is stroke for the first time.
-
Tee
Tee
There the ball is stroke for the first time.
1299
Team sprint
When doing a team sprint the runners of each nation change after three laps.
1433
Telemark
In this style the knees are bent, the posterior more than the anterior.
-
Telemark
Telemark
In this style the knees are bent, the posterior more than the anterior.
1373
Tee
There the ball is stroke for the first time.
1234
Telemark Skiing
Skiing with a lifted heel, bent knee and leading the turn with the outside ski while tailing the inside ski.
-
Telemark Skiing
Telemark Skiing
Skiing with a lifted heel, bent knee and leading the turn with the outside ski while tailing the inside ski.
1433
Telemark
In this style the knees are bent, the posterior more than the anterior.
1332
Three Turns
The running direction is changed from forwards to backwards and contrary.
-
Three Turns
Three Turns
The running direction is changed from forwards to backwards and contrary.
1234
Telemark Skiing
Skiing with a lifted heel, bent knee and leading the turn with the outside ski while tailing the inside ski.
1274
Three-point line
A semicircle underneath the basket; instead of two the player achieves three points for the throw.
-
Three-point line
Three-point line
A semicircle underneath the basket; instead of two the player achieves three points for the throw.
1332
Three Turns
The running direction is changed from forwards to backwards and contrary.
1356
Throwdown
A throwdown is given by the referee without any present fouls. The ball is neither out nor has a player committed a foul on the pitch.
-
Throwdown
Throwdown
A throwdown is given by the referee without any present fouls. The ball is neither out nor has a player committed a foul on the pitch.
1274
Three-point line
A semicircle underneath the basket; instead of two the player achieves three points for the throw.
1202
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
-
Tie-Break
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
1356
Throwdown
A throwdown is given by the referee without any present fouls. The ball is neither out nor has a player committed a foul on the pitch.
1519
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
-
Tie-Break
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
1202
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
1446
To break
The very first stroke of a frame which should break up the triangle of reds
-
To break
To break
The very first stroke of a frame which should break up the triangle of reds
1519
Tie-Break
If the individual sets get too long a tie-break is frequently played. Already one won rally is enough to decide the set.
1450
To cue
To give the cue ball its initial impulse by striking it with the cue.
-
To cue
To cue
To give the cue ball its initial impulse by striking it with the cue.
1446
To break
The very first stroke of a frame which should break up the triangle of reds
1461
To pot
To place an object ball in one of the pockets by the impact of the cue ball or another object ball that has been hit by the cue ball.
-
To pot
To pot
To place an object ball in one of the pockets by the impact of the cue ball or another object ball that has been hit by the cue ball.
1450
To cue
To give the cue ball its initial impulse by striking it with the cue.
1464
To respot
To return a colour to its designated spot on the snooker table after it has been potted or left the surface of the table in a foul.
-
To respot
To respot
To return a colour to its designated spot on the snooker table after it has been potted or left the surface of the table in a foul.
1461
To pot
To place an object ball in one of the pockets by the impact of the cue ball or another object ball that has been hit by the cue ball.
1203
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
-
Topspin
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
1464
To respot
To return a colour to its designated spot on the snooker table after it has been potted or left the surface of the table in a foul.
1520
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
-
Topspin
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
1203
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
1248
Touchdown
The team either has to carry the football across the opponent’s goal line or catch it in the end zone.
-
Touchdown
Touchdown
The team either has to carry the football across the opponent’s goal line or catch it in the end zone.
1520
Topspin
Adding a certain twist to the ball and so making it bounce in the same direction as it is moving.
1344
Traction control
This is an electronic facility which prevents slipping through of tyres.
-
Traction control
Traction control
This is an electronic facility which prevents slipping through of tyres.
1248
Touchdown
The team either has to carry the football across the opponent’s goal line or catch it in the end zone.
1544
Transition holds
Holds that are intended to set up the opponent for another attack.
-
Transition holds
Transition holds
Holds that are intended to set up the opponent for another attack.
1344
Traction control
This is an electronic facility which prevents slipping through of tyres.
1407
Trial
In a Trial drivers have to traverse an observed section of the race track without placing a foot on the ground or seeking other support from fences or trees.
-
Trial
Trial
In a Trial drivers have to traverse an observed section of the race track without placing a foot on the ground or seeking other support from fences or trees.
1544
Transition holds
Holds that are intended to set up the opponent for another attack.
1275
Triple-double
At the end of the basketball game the player achieves a value with two digits in three statistical categories.
-
Triple-double
Triple-double
At the end of the basketball game the player achieves a value with two digits in three statistical categories.
1407
Trial
In a Trial drivers have to traverse an observed section of the race track without placing a foot on the ground or seeking other support from fences or trees.
1320
Triplebar
The Triplebar consists of an Oxer behind which the third bar is built up.
-
Triplebar
Triplebar
The Triplebar consists of an Oxer behind which the third bar is built up.
1275
Triple-double
At the end of the basketball game the player achieves a value with two digits in three statistical categories.
1429
Try
A try is reached if a player succeeds in putting the ball in the opposing in-goal area.
-
Try
Try
A try is reached if a player succeeds in putting the ball in the opposing in-goal area.
1320
Triplebar
The Triplebar consists of an Oxer behind which the third bar is built up.
1345
Turbo engine
At this engine type the intake air is pressed into the combustion chamber by a turbo-supercharger.
-
Turbo engine
Turbo engine
At this engine type the intake air is pressed into the combustion chamber by a turbo-supercharger.
1429
Try
A try is reached if a player succeeds in putting the ball in the opposing in-goal area.
1277
Turnover
A ball loss of any kind, for example through a poor pass or by travelling.
-
Turnover
Turnover
A ball loss of any kind, for example through a poor pass or by travelling.
1345
Turbo engine
At this engine type the intake air is pressed into the combustion chamber by a turbo-supercharger.
1545
Tweener
Some wrestlers have a status as “tweener” between “face” and “heels”.
-
Tweener
Tweener
Some wrestlers have a status as “tweener” between “face” and “heels”.
1277
Turnover
A ball loss of any kind, for example through a poor pass or by travelling.
1346
Valve regulation
A mechanism that regulates the gas cycle.
-
Valve regulation
Valve regulation
A mechanism that regulates the gas cycle.
1545
Tweener
Some wrestlers have a status as “tweener” between “face” and “heels”.
1321
Vertical
The horses only jump over one single pole under which sometimes gates or similar are put.
-
Vertical
Vertical
The horses only jump over one single pole under which sometimes gates or similar are put.
1346
Valve regulation
A mechanism that regulates the gas cycle.
1347
Voiturettes
A cheap, light but poorly motorized alternative to the former powerful F1-racing cars.
-
Voiturettes
Voiturettes
A cheap, light but poorly motorized alternative to the former powerful F1-racing cars.
1321
Vertical
The horses only jump over one single pole under which sometimes gates or similar are put.
1204
Volleys
Strokes hitting the ball before it bounces.
-
Volleys
Volleys
Strokes hitting the ball before it bounces.
1347
Voiturettes
A cheap, light but poorly motorized alternative to the former powerful F1-racing cars.
1521
Volleys
Strokes hitting the ball before it bounces.
-
Volleys
Volleys
Strokes hitting the ball before it bounces.
1204
Volleys
Strokes hitting the ball before it bounces.
1259
Walk
After four balls, the batter is allowed to go to first base, without having hit a ball.
-
Walk
Walk
After four balls, the batter is allowed to go to first base, without having hit a ball.
1521
Volleys
Strokes hitting the ball before it bounces.
1292
Walkover
Automatically winning of a boxer, because his opponent does not appear in the ring within three minutes after his name was called.
-
Walkover
Walkover
Automatically winning of a boxer, because his opponent does not appear in the ring within three minutes after his name was called.
1259
Walk
After four balls, the batter is allowed to go to first base, without having hit a ball.
1504
Wipeout
Falling off the board while surfing a wave.
-
Wipeout
Wipeout
Falling off the board while surfing a wave.
1292
Walkover
Automatically winning of a boxer, because his opponent does not appear in the ring within three minutes after his name was called.
1416
Woodland
Is played in the forest, therefore no artificial objects are needed for coverage.
-
Woodland
Woodland
Is played in the forest, therefore no artificial objects are needed for coverage.
1504
Wipeout
Falling off the board while surfing a wave.
1417
XBall
XBall is a relatively young form of paintball, where the participants usually risk more during the game, because the loss of the flag does not necessarily mean the game is lost.
-
XBall
XBall
XBall is a relatively young form of paintball, where the participants usually risk more during the game, because the loss of the flag does not necessarily mean the game is lost.
1416
Woodland
Is played in the forest, therefore no artificial objects are needed for coverage.
1505
Zenith
The highest point of the crest.
-
Zenith
Zenith
The highest point of the crest.
1417
XBall
XBall is a relatively young form of paintball, where the participants usually risk more during the game, because the loss of the flag does not necessarily mean the game is lost.
1278
Zone
A marked area; stretches directly from underneath the basket to the free- throw line.
-
Zone
Zone
A marked area; stretches directly from underneath the basket to the free- throw line.
1505
Zenith
The highest point of the crest.
1382
“Kempa” Trick
A field player passes the ball to one of his team members, who is just about to jump into the goal area. The player catches the ball in the air and then immediately tries to score a goal.
-
“Kempa” Trick
“Kempa” Trick
A field player passes the ball to one of his team members, who is just about to jump into the goal area. The player catches the ball in the air and then immediately tries to score a goal.
1278
Zone
A marked area; stretches directly from underneath the basket to the free- throw line.
1408
„Dead Man Silent“
While a hit player is leaving the field, he is not allowed to talk to any of his team members.
-
„Dead Man Silent“
„Dead Man Silent“
While a hit player is leaving the field, he is not allowed to talk to any of his team members.
1382
“Kempa” Trick
A field player passes the ball to one of his team members, who is just about to jump into the goal area. The player catches the ball in the air and then immediately tries to score a goal.
1431
„Hillsize“-mark
The Hillsize is the measurement for the height of the ski-jump. For divining the height of the ski-jump before the take-off the Hillsize is marked with a red line.
-
„Hillsize“-mark
„Hillsize“-mark
The Hillsize is the measurement for the height of the ski-jump. For divining the height of the ski-jump before the take-off the Hillsize is marked with a red line.
1408
„Dead Man Silent“
While a hit player is leaving the field, he is not allowed to talk to any of his team members.
1432
„Kacherllandung“
The skis are placed in a parallel way and justified in the front.
-
„Kacherllandung“
„Kacherllandung“
The skis are placed in a parallel way and justified in the front.
1431
„Hillsize“-mark
The Hillsize is the measurement for the height of the ski-jump. For divining the height of the ski-jump before the take-off the Hillsize is marked with a red line.
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